Andrew Smith

287 Custer Street, Hopewell, PA 00000
(000) 000-0000

Professional Summary

  • Motivated and passionate to create industry ready video game.
  • Experiences on working and leading a team of programmer team up to 7 programmer more than a years.
  • Experiences on working on network and multiplayer game more than 2 years.
  • Experiences on working using Unity more than 4 years
  • Experiecens on working on multiple platform video games.
  • Experiences on delivering an Early Access video games on steam called "ReLegend".
  • Experiecens on developing tools to ease up features implementation.
  • Experiecens on developing mobile and web game.
  • Experiences on using multiple programming language such as C# (4 years), C++(1 years), Javascript(1 years), HTML(1 years), CSS(1 years).

Employment history

Lead Programmer, Luettgen, Grimes and Schneider. North Shandramouth, Wyoming
Oct. 2019 – Present
  • Conduct trial runs of programs and software applications to be sure they will produce the desired information and that the instructions are correct.
  • Correct errors by making appropriate changes and rechecking the program to ensure that the desired results are produced.
  • Write, analyze, review, and rewrite programs, using workflow chart and diagram, and applying knowledge of computer capabilities, subject matter, and symbolic logic.
  • Perform or direct revision, repair, or expansion of existing programs to increase operating efficiency or adapt to new requirements.
  • Compile and write documentation of program development and subsequent revisions, inserting comments in the coded instructions so others can understand the program.
  • Assign, coordinate, and review work and activities of programming personnel.
  • Experience on developing visual tools for designer to implement game features.
  • Experiecen on developing automated tools to ease features implementation.
Programmer, Carter, Leuschke and Jacobi. East Lupefurt, Rhode Island
Jun. 2018 – Jan. 2019
  • Develop Gameplay Mechanics
  • Develop Multiplayer Network Mechanics with client and server data transmition for both back end and front end
  • Bug Testing and Fixing
  • Prepare documentation on features implemented
  • Develop Editor Tools to ease designer work flow on gameplay implementation
Programmer, Bauch LLC. North Ozell, Arkansas
Sep. 2018 – Oct. 2018
  •  start up a new business "Platelier Media"
  • Developing own IP "Tower Fusion"
    • tower defence game with tower fusion theme that allow player to fuse different type of tower to form a new tower​
Programmer, Hamill-Swift. East Marisol, Texas
May. 2018 – Jun. 2018
  • Develop on a game title called "Endless Boss Fight"
  • Job scope is to develop player mechanic
  • player movement​
  • player skill such as double jumping, dashing, teleportation, wall jump, and etc
  • object pooling for player particle effect
  • item mechanic such as item state, item skill, and item list 
Game Programmer, Weber, Beer and Senger. East Doretheahaven, Massachusetts
Jan. 2018 – Feb. 2018
  • using .net framework to create server that allow multiple client to connect to and transmit data in real time​
  • using unity to develop application with animation and data management
  • handle multiple project
  • finished one project for B2B
  • currently working with another two projects for B2B
  • develop a mobile app
  • develop a web game
  • develop unity app 


Klocko College, Tyreetown, Washington
Bachelor of Science, Game Developement, Oct. 2018


.net framework

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More Job Descriptions for :


lead programmer

  • Leading Technical Team.
  • Checking email concerns via Thunderbird and determine the end-user concerns if it is additional, adjustment and error to ensure the desired result before development.
  • Conduct trial runs of programs and applying optimized code that will result in 10-20 years of usage without any correction
  • Maintain computer programs or software to handle specific jobs such as storing or retrieving data and errors.
  • Consult with and assist System Support to define and resolve problems in running systems.
  • Assign and review the work of the technical team to ensure codes are always optimized and the developed concern is the end-users desired result.
  • Daily systems backup and always securing the database and systems security.

lead programmer/producer

  • Created TKC Engine (Wii specified general purpose in-house game engine)
  • Working on porting & localization projects.
  • Started <Pirates! on Web> which is a web game title working with Sid Meier.
  • Accumulating developing experiences on XBOX360/PS3/WII, and tech sharing to the team colleagues.
  • Shipped <Topspin 3 Wii> <Topspin 4 Wii> <MLB 2K8>, etc.

lead programmer, producer and designer

  • Programming inside of C#AI Programming
  • GLSL Shading
  • Gameplay Programming.
  • FMOD Utilization
  • Quick prototyping of features.

lead programmer/analyst

  •  Trains hospital personnel on the correct as well as most effective ways to utilize the Radiology Information System (R.I.S.) as well as Power Scribe 360. 
  •  Respond to Help Desk tickets (including after hours) which involve radiology related issues, hardware or software related. 
  •  Identifies end user’s personal system issues by working with end users to better understand what service requirements are necessary to resolve issues. 
  •  Install applications and updates for end users when deemed necessary. 
  •  Study system trends in order to develop and implement more effective ways to utilize the RIS system. 
  •  Analyze error interface to better understand how mapping is preventing Radiology orders from entering RIS system. 
  •  Replace, delete, or modify codes and schedules when necessary. 

lead programmer

  • Currently designing main game architecture and framework for Project “Engenious”.
  • Writes editor code so designers can seamlessly implement and interact with game components.
  • Optimizing code to run on lower end and console devices.
  • Experience on developing visual tools for designer to implement game features.