51ccf2fb-13e0-4214-a618-4d7961279a81

Andrew Smith


287 Custer Street, Hopewell, PA 00000

andrew_smith@example.com

(000) 000-0000

Professional Summary

Innovative and adventurous game programmer with 1 years of experience in gaming field industry. Curious about everything related to game and will do a lot of research to satisfy my curiosity. Currently seeking opportunity to work with people that have the same mindset as me to keep improving myself and the people around me.

Employment history

GAME PROGRAMMER, Moen LLC. Buckridgebury, West Virginia
Dec. 2019 – Present
As a Gameplay Programmer at Ammobox Studios. I was responsible for the following things:
  1. Getting Prototypes Out
  2. Designing New System Architecture
  3. Handling and Optimizing the Net code in Eximius Seize The Front Line.
  4. Debugging the game from Legacy to Current Codes
  5. Refactoring and Optimization of Legacy Codes.
  6. Setting up UI Functionality
  7. (Not related to gameplay) I was responsible for www.seizethefrontline.com and the presskit page

LECTURER, Ritchie and Sons. Lake Kenton, Indiana
Jul. 2017 – Aug. 2017
The experience I have in this lecture is a little special. I was studying while teaching freshmen. The responsibility I was given was to teach students 3 languages.
I was responsible to teach them HTML, CSS and JavaScript.

QA PROGRAMMER, West, Little and Rolfson. East Lorrettaview, Pennsylvania
Mar. 2016 – Apr. 2016
I was student back then, asked by lecturer to help out CCC with a project called Startfall Catalyst. My responsibility was to catch and fix bugs. The game was powered by Unity3D written in C#. I took the opportunity together with a Senior of mine to taste what it is like to work on a industry project.

Education

East Kentucky University, Ingeton, West Virginia
Bachelor of Science, Games Technology, Feb. 2017

Skills

Trello

Unity 3D

C#

C++

Unreal Engine 4

OOP

SVN & Github

Visual Studios

Algorithm

Data Structure

83b0b451-52af-49ab-b461-190fcdf71138

Andrew Smith


287 Custer Street, Hopewell, PA 00000

andrew_smith@example.com

(000) 000-0000

Professional Summary

Innovative and adventurous game programmer with 1 years of experience in gaming field industry. Curious about everything related to game and will do a lot of research to satisfy my curiosity. Currently seeking opportunity to work with people that have the same mindset as me to keep improving myself and the people around me.

Employment history

GAME PROGRAMMER, Hane-Batz. Isaiahside, New York
Aug. 2018 – Present
As a Gameplay Programmer at Ammobox Studios. I was responsible for the following things:
  1. Getting Prototypes Out
  2. Designing New System Architecture
  3. Handling and Optimizing the Net code in Eximius Seize The Front Line.
  4. Debugging the game from Legacy to Current Codes
  5. Refactoring and Optimization of Legacy Codes.
  6. Setting up UI Functionality
  7. (Not related to gameplay) I was responsible for www.seizethefrontline.com and the presskit page

LECTURER, O'Keefe, Smitham and Barrows. East Byron, Texas
Jul. 2017 – Aug. 2017
The experience I have in this lecture is a little special. I was studying while teaching freshmen. The responsibility I was given was to teach students 3 languages.
I was responsible to teach them HTML, CSS and JavaScript.

QA PROGRAMMER, Senger Group. Arielshire, Connecticut
Feb. 2016 – Apr. 2016
I was student back then, asked by lecturer to help out CCC with a project called Startfall Catalyst. My responsibility was to catch and fix bugs. The game was powered by Unity3D written in C#. I took the opportunity together with a Senior of mine to taste what it is like to work on a industry project.

Education

Eastern Pennsylvania Institute, Franeckiton, Oklahoma
Bachelor of Science, Games Technology, Mar. 2017

Skills

Trello

Unity 3D

C#

SVN & Github

Visual Studios

Algorithm

C++

Unreal Engine 4

OOP

Data Structure

288231c7-961f-4bf9-a210-0b1ae95b8cf9

Andrew Smith


287 Custer Street, Hopewell, PA 00000

andrew_smith@example.com

(000) 000-0000

Professional Summary

Innovative and adventurous game programmer with 1 years of experience in gaming field industry. Curious about everything related to game and will do a lot of research to satisfy my curiosity. Currently seeking opportunity to work with people that have the same mindset as me to keep improving myself and the people around me.

Employment history

GAME PROGRAMMER, Fay and Sons. McClureborough, Arizona
Feb. 2019 – Present
As a Gameplay Programmer at Ammobox Studios. I was responsible for the following things:
  1. Getting Prototypes Out
  2. Designing New System Architecture
  3. Handling and Optimizing the Net code in Eximius Seize The Front Line.
  4. Debugging the game from Legacy to Current Codes
  5. Refactoring and Optimization of Legacy Codes.
  6. Setting up UI Functionality
  7. (Not related to gameplay) I was responsible for www.seizethefrontline.com and the presskit page

LECTURER, Murray, Heidenreich and Ziemann. Andersonbury, Delaware
Jul. 2017 – Aug. 2017
The experience I have in this lecture is a little special. I was studying while teaching freshmen. The responsibility I was given was to teach students 3 languages.
I was responsible to teach them HTML, CSS and JavaScript.

QA PROGRAMMER, McDermott LLC. Ryanborough, Maryland
Feb. 2016 – Apr. 2016
I was student back then, asked by lecturer to help out CCC with a project called Startfall Catalyst. My responsibility was to catch and fix bugs. The game was powered by Unity3D written in C#. I took the opportunity together with a Senior of mine to taste what it is like to work on a industry project.

Education

Southern Hyatt, Koelpinburgh, New York
Bachelor of Science, Games Technology, Sep. 2017

Skills

Trello

Unity 3D

C#

C++

Unreal Engine 4

OOP

SVN & Github

Visual Studios

Algorithm

Data Structure

game programmer

  • Game save data system
  • develop unity app 
  • Suggest improvements to the developed products.
  • Provide support to the teams who re-use the developed technologies.
  • Be involved in the game design process, offering advice & information from a technical perspective.

game programmer

  • Built a photo realistic camera system with effects for the game Mukti. Post Processing stack. Lighting and shaders. Setting up the game.
  • Built the system for saved games using Json scripting.
  • Asset Bundles from online server
  • Gameplay programming for grid based game Rainbow Rider.
  • UI programming

senior game programmer

  •  Overall:Create 3D house with procedural geometries
  • Create tools for overseas counterpart
  • Refactor old and dirty code, to work with new requirements
  • WIP:House building software 

game programmer

  • Create core game features including storylines, game-play mechanics, AI mechanics and character biographies.
  • Implement the User Interface of the game.
  • Collaborate with artists and animators to achieve appropriate visual style.
  • User configuration settings

junior game programmer

  • Developing slot machines and other math based games using in-house framework based on the cocos2dx.
  • Working on Games like:
  • Player achievements mechanics
  • Sharpshooter support mechanics

game programmer

  • Familiarity with Unreal game engine.
  • Work with other senior developers to design and implement large scale features
  • Work well with other team members providing a positive and constructive attitude to the team 
  • Interactable environment objects mechanics

game programmer

  • Create gameplay prototypes
  • Create and maintain game servers
  • GPU/CPU optimization
  • Algorithms design

game programmer

  • Shipped Baldur’s Gate I & II and 3 other classics to Xbox One, PS4, and Nintendo Switch.
  • Developed core gameplay features including new movement system, camera, interaction system, game menus.
  • Debugged, optimized, and added new console specific features to the Infinity Engine and the Aurora Engine.
  • ออกแบบฐานข้อมูลที่ใช้ในเกม

game programmer

  • Simulate real life physics and make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.
  • Write solid code with focus on performances and memory usage.
  • To analyze complex code and find non-trivial solutions.
  • Maintain a high software quality, find and fix bugs.
  • Cooperate with designers, programmers and testers to bring suggestions from an idea to a released feature.
  • Write documentation to transfer the knowledge to team members.
  • Initiate communication when problem found.

game programmer

  • 3 months internship with 6 months contract
  • Participated in the development of 3 IOS Game for iPad, iTouch and iPhone Conundrum A turn based word name which players take turn to form a word until one failed to continue.
  • Make user of SQL database as a basic to store dictionary of words exist, in order to validate player’s input
  • Created 2 different version using XCode and Unity 3D Engine

game programmer

  • Internship for 3 months
  • Applied Dead Reckoning algorithm to reduce the error and displacement made by the long lag time during the network transmission between Server and Client
  • Created in-game User Interface (UI), such as process bar for health and other information and unit icons for the deployed units in Real-Time
  • Create a stand-alone application for the purpose of upgrading or downgrading of current Game Project, for the purpose of aiding Game Designers and Game Testers to test different versions of the application (Version-Control) 

game programmer

  • using .net framework to create server that allow multiple client to connect to and transmit data in real time​
  • using unity to develop application with animation and data management
  • handle multiple project
  • finished one project for B2B
  • currently working with another two projects for B2B
  • develop a mobile app
  • develop a web game

game programmer

  •  Dusty Revenge (PC, Mac)Game Engine: Torque Game Builder
  • Involved in full production cycle (less the early pre-production phase)
  • Provide Game Designer with gameplay mechanics as request
  • Mainly contributed on:Gameplay
  • UI and HUD
  • Camera controls and effects
  • Main character player input and combo mechanics

game programmer

  • Contribute ideas in a collaborative, supportive team environment.
  • Create core game features including player account management, matchmaking and gameplay mechanics..
  • Provide feedback to production staff regarding technical game qualities or adherence to original design.
  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.
  • Work on different game projects (PC and mobile games).

game programmer

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
  • Create core game features including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
  • พัฒนาเกมโดยใช้ Unity3d 
  • ปรึกษากับฝ่ายที่เกี่ยวข้อง ออกแบบระบบที่มีในเกม

game programmer

  • UI / UX Programming 
  • Bug Fixing 
  • FMOD Integration 
  • Gameplay Programming

senior game programmer

  • Create core game features including storylines, game-play mechanics, AI mechanics and particle effects.
  • Develop the User Interface for the game.
  • Create custom shaders in HLSL and Cg.
  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with peer developers.
  • Conduct regular design reviews throughout the game development process.