fb0469ac-3d76-422a-9774-77506f528db0

Andrew Smith


287 Custer Street, Hopewell, PA 00000

andrew_smith@example.com

(000) 000-0000

Professional Summary

I studied computer software at university after graduation engaged in game development company. Can be skilled in using Visual Studio, CocosStudio, Havok Engine and other related development tools for software development and Android and iOS transplantation. I have more than two years experience in game development, more than five years C++ experience, familiar with Lua, Javascript. In the previous service companies, i participated in the development of two mmorpg type of hand tour, one for 3D games. Now i have just arrived in the United States soon, hoping to find a game or C++ development of the post, for the proiect management I also have some experience. Thanks for your reading.

Employment history

Game Developer, Abernathy-Kautzer. East Patrick, Kentucky
Oct. 2016 – May. 2017
1.Responsible for client interface adjustment;
2.Responsible for the development of client function modules;
3.Responsible for the client and server message docking module.
Software Engineer, Jerde, Howell and White. South Yuriton, Mississippi
Sep. 2015 – Nov. 2015
1.The game front-end coding work;
2.Auxiliary main function analysis, scene analysis and code implementation;
3.Auxiliary game planning, demand research, demand analysis, functional module analysis.

Education

Southern Trantow Academy, South Lloydton, Arkansas
Bachelor of Science, Computer Science, Aug. 2014

Skills

C++
Lua
Havok
Cocos2dx

80c1ad16-1d5c-4f17-935c-2cb0acfedc42

Andrew Smith

287 Custer Street, Hopewell, PA 00000
andrew_smith@example.com
(000) 000-0000

Professional Summary

 Creative Game Developer whose passion lies at the very core of innovative gameplay, coding and entertainment. A dedicated professional with numerous years of experience in different fields with regards to coding and entertainment such as in Game developing, Computer Programming and IT analyst. Also proficient and is willing to offer knowledge and work in a wide variety of programming language such as c#, c++, java, python, linux and unreal engine. 

Employment history

Game Developer, Ratke and Sons. Russelmouth, Connecticut
Aug. 2018 – Oct. 2018
 
  • Created prototypes based upon design ideas using such programming languages as [Language] and [Language].
  • Cultivated professional working relationships with marketing department, other design personnel and upper management.
  • Used debugging techniques to identify issues with computer code and resolve errors.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Designed unique and eye-catching games by meticulously creating graphics, audio, visual and AI behavioral elements.
  • Used professional design tools to create characters, levels, vehicles, layouts and unique elements.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.
  • Managed firewall, network monitoring and server monitoring both on- and off-site. 
Computer Programmer, D'Amore, Crooks and Hessel. Delanafurt, Montana
Feb. 2016 – Aug. 2016
 
  • Developed code fixes and enhancements for inclusion in future code releases and patches.
  • Developed website designs using programming languages such as python.
  • Evaluated potential software products based on new and existing system development and migration requirements.
  • Researched, designed and implemented scalable applications for information identification, extraction, analysis, retrieval and indexing.
  • Maintained existing applications and designed and delivered new applications.
  • Collaborated with product management to design, build and test systems.
  • Designed and developed the website market platform and analytical data structures.
  • Provided computer programming subject matter expertise to project team members. 
IT Specialist, Bergnaum-Klocko. Nestorstad, Nevada
Apr. 2015 – Jul. 2015
 
  • Removed and replaced malfunctioning components to correct hardware problems.
  • Configured hardware, devices and software to set up work stations for employees.
  • Patched software and installed new versions to eliminate security problems and protect data.
  • Helped streamline repair processes and update procedures for support action consistency.
  • Broke down and evaluated user problems using test scripts, personal expertise and probing questions. 

Education

Klein College, Idaliafurt, New Mexico
High School Diploma, Science, Technology, Engineering and Mathematics, Feb. 2020
Spencer Institute, East Breanafort, Tennessee
Junior High School Diploma, Oct. 2017
East Davis University, Dainaland, New Jersey
Junior High School, Aug. 2015
Western MacGyver Academy, New Jeanaville, Massachusetts
Elementary, Aug. 2013

Skills

Group Presentation
Expert
Microsoft office skills
Experienced
Graphics and Animation
Expert
Effective Communications
Expert
Programming Languages
Experienced
Glitch and Bug resolution
Skillful
Gaming and Design
Expert
Coding Skills
Experienced

14c31749-b65f-4155-80af-f91356a66da5

Andrew Smith


287 Custer Street, Hopewell, PA 00000

andrew_smith@example.com

(000) 000-0000

Professional Summary

I studied computer software at university after graduation engaged in game development company. Can be skilled in using Visual Studio, CocosStudio, Havok Engine and other related development tools for software development and Android and iOS transplantation. I have more than two years experience in game development, more than five years C++ experience, familiar with Lua, Javascript. In the previous service companies, i participated in the development of two mmorpg type of hand tour, one for 3D games. Now i have just arrived in the United States soon, hoping to find a game or C++ development of the post, for the proiect management I also have some experience. Thanks for your reading.

Employment history

Game Developer, Dietrich, Von and Homenick. Darleenville, Tennessee
Oct. 2016 – Jan. 2017
1.Responsible for client interface adjustment;
2.Responsible for the development of client function modules;
3.Responsible for the client and server message docking module.
Software Engineer, Dooley, Murazik and Wisoky. Port Elden, Alaska
Apr. 2015 – Aug. 2015
1.The game front-end coding work;
2.Auxiliary main function analysis, scene analysis and code implementation;
3.Auxiliary game planning, demand research, demand analysis, functional module analysis.

Education

The Kentucky Institute, South Cris, Kansas
Bachelor of Science, Computer Science, Mar. 2014

Skills

C++
Lua
Havok
Cocos2dx

83365131-0eac-4865-b8f5-8a87e3c6decf

Andrew Smith

Professional Summary

I am a work-a-holic person which is designing a game makes me always satisfy. I launched series of games which became successful worldwide. Awarded game of the year (2015), Game Developer of the year (2015), and Top Grossing Video Game Of The Year (2015) (Sold 10 million copies worldwide). Programming, designing, logical thinking are my main strengths and I do believe that I don’t have significant weaknesses.

Employment history

Game Developer, Thiel-Brekke. East Misha, Louisiana
Aug. 2019 – Present
To design and create video games for computers and video game consoles. They are involved in the conception as well as the execution of the game creation. While education requirements vary based on employers, many prospective game developers seek a bachelor’s degree in computer science, software engineering or a related field.
Animation Engineer, Johns, Walker and Strosin. West Lizstad, New Jersey
Sep. 2011 – Aug. 2014
Using computer hardware and software to represent and manipulate data and content for interactive video games or other applications. Most employers require candidates to hold a bachelor’s degree in a field related to computer engineering. Prospective graphics engineers should also be familiar with programming language and 3-D math.

Education

Southern Mann College, Davisville, Maine
Bachelor of Science, Game Development, Mar. 2009
East New Mexico University, Rosefurt, South Carolina
High School Diploma, May. 2005

Personal info


Phone:

(000) 000-0000

Email:

andrew_smith@example.com

Address:

287 Custer Street, Hopewell, PA 00000

Skills

Graphic Designing








Animation Engineering








Game Developing








Cinematic Animator








3D animator/modeler








Content Designer








game developer

  • Managed firewall, network monitoring and server monitoring both on- and off-site. 

game developer

  • Created prototypes based upon design ideas using such programming languages as [Language] and [Language].
  • Cultivated professional working relationships with marketing department, other design personnel and upper management.
  • Used debugging techniques to identify issues with computer code and resolve errors.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Designed unique and eye-catching games by meticulously creating graphics, audio, visual and AI behavioral elements.
  • Used professional design tools to create characters, levels, vehicles, layouts and unique elements.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.

game developer

  • Pitched games to Multi-National game publishers like VOODOO, LION, and KETCHAPP.
  • Worked on SINGLE DEVELOPER game projects like Bowling, Coin Master Clone, Helix Jump, Stack jump and Rotate It.
  • Proposed technical feasibility solutions for new functional designs an example using SHADER GRAPH instead of writing it in CG( C for Graphics).
  • Suggested options for performance improvement of Gameobjects having Rigidbody.
  • Design complex graphics and animation, using independent judgment, creativity, and computer equipment such as SPLINE and BLENDER.
  • Designed strategic plan for component development practices to support future projects can be also called DRAG and DROP component system.
  • Trained junior members of the IT team regarding Unity development and troubleshooting of implementing FACEBOOK Analytics and GOOGLE Firebase.

game developer/project manager

  • Been developing games in Unity.
  • Worked as Project Manager.
  • Developed a project “Call Break, Ludo, Kitti” card game.
  • Developed “Basketball Free Throw” game. 
  • Worked in other projects like “Nepal Driving Test” and many others.

game developer

  • Development of Android and PC Games using Construct 3, PlayCanvas and Unity 2018 
  • Systems Development using Lua and Javascript 
  • 2D Art and Animation 
  • Graphic Design for Digital Content pertaining to Games

game developer

  •  I am currently developing Project S.C.O.U.T – An Indie co-op based game about uniting people. Being made with Unity and C#
  • We’ve developed 2 Virtual Reality projects for clients. 
  • We are also developing a Educational project with the goal of serving as a Chemistry Simulator for Schools 
  • design new project website framework.

game developer

  • Knowledge of computer systems and languages; communication, collaboration, and project management skills.
  • Creating story lines and character biographies.
  • Conducting design reviews.
  • Designing role-play mechanics.
  • Creating prototypes for staff and management.
  • Documenting game design process.

game developer

  • Implemented Sate Machine driven Character system 
  • Implemented A* Path finding  algorithm.
  • Programmed and executed UI, menus and functionalities. 
  • Implemented game features and suggested workflow and game features. 
  • Explored cocos-2dx with some basic game implementation

game developer

  • Built Isometric style game system which changes dynamically with the values fetched from server.
  • Game optimization in areas like textures, animations, shaders, etc.
  • Created game play features in turn based card game. 
  • development of various applications,java based games, projects.

game developer

  •  Working as a Unity3d developer and developing VR and AR   simulations for K12 Education.  
  •  Developing applications for both android and ios platform. 
  •  Create rapid prototypes to show a proof of concept of application     features. 
  • Developing mini-games for Snapchat, researching and implementing new features. Lens Studio, TypeScript and GLSL 2.0 were used

game developer

  • Worked as a blueprint programmer on unreal engine 4
  • Worked as a UI Designer
  • Worked as Texture and shading Artist
  • Unity 2D programmer

game developer

  • Development of games 
  • Provision of quality customer service 
  • Web page development 
  • other duties as necessary  

game developer

  • Created core game mechanics, reusable AI behaviors (humans, vehicles, shooting, racing, traffic)
  • Created and modified game controllers (Fighting System, Cover Fire Shooter, SpiderMan physics)
  • Was involved in design and creation of game stores and economies
  • Worked with Mechanim, Animations, Shaders, Lighting, Optimization. 
  • Created 3rd party Ads and IAP plugins

game developer

  • Creating story lines and character biographies
  • Conducting design reviews
  • Designing role-play mechanics
  • Creating prototypes for staff and management
  • Documenting game design process

game developer

  • Created all the gameplay features including dialog systems, level navigation, chapter event triggers.
  • Player and AI interactions through data sheets.
  • Inventory system and custom behavior for each category.
  • Sound design for player and level with the cinematics
  • Player Saving System to save the snapshot of gameplay
  • Custom blueprints to streamline content integration for writers, artist and designers.

game developer

  •  Worked on CCG, MMO projects. The jungle book CCG is one of IP based game.
  • Experience on multiplayer turn based game. Worked on Cricket CCG based multiplayer game using Gamesparks server, handled complete responsibility on client side programming such as UI management, Gameplay system.
  • Experience on 2D platformer, runner games.
  •  Experience on DI (Dependency Injection), IOC (inversion of control) frameworks. StrangeiOC is one of the good framework especially for unity3D specific framework to achieve DI which can force to do code in MVCS model. 

game developer

  • Created 3D assets in Blender.  
  • Prepare three-dimensional concept layouts and mock-ups.
  • Wrote Game Design Document with involving the founders to extract the core game play and features, discuss and task delegation to developers and artist.
  • Client project  management.

junior game developer

  • Developed 360 video player
  • Worked with android developer to make android native plugin.
  • Converted a game to VR game.
  • Worked in a team to develop 3 VR walkthroughs. 
  • Developed editor plugin for localization system.

game developer

  • Implement game functionality as per communicated design
  • Translate design specification into functional game
  • Communicate with other team members to establish effective pipeline and integrate media assets
  • Ensure the best possible performance, quality, and responsiveness of applications
  • Identify bottlenecks and bugs, and devise solutions to address and mitigate these problems

junior game developer

  • Implemented User Interfaces in the game.
  • Code game play events like Unlock inventory, comic book story.
  • Game testing on IOS
  • Providing controls and allowing interesting actions to player to be able to lead the game to where the player wants.

game developer

  • Design different levels of the game (Level-Design) and illuminate them professionally
  • Colorful UI design and implementation for 2D and 3D games with a professional and engaging layout
  • Scripting different parts of games with C#
  • Using models to simulate the behavior of animated objects in the finished sequence
  • Creating and install special effects as required by the script.

game developer

  • Work aside multiple other developers, managing weekly tasks and assisting when needed. 
  • Personally code a majority of our games and implement research to design the games from scratch.
  • Hire new developers and help said developers get up to speed.
  • Manage a group of testers and compiling bug reports. 
  • Review sales and adjusts products for maximum profit. 

game developer

  • Core game systems developing in lua, C and C++.
  • Storyboard analysis for game lore.
  • Data analysis for player’s statistics.
  • Balance maintenance and bug correction.

game developer

  • Gather information based on the requirements and data provided  by the management and training team.
  • Work on the concept through multiple discussions.
  • Documenting the ideas , concept , game mechanics , etc with the help of documentation expert.
  • Develop the concept with the designer under the supervision of the project owner.
  • Develop the game based on the finalized designs.
  • Implement the changes based on the changes in the requirement.
  • Testing the working of the game.

game developer

  • Developed and implemented Games Server Based and Singleton on multiple platforms.
  • Write, analyze, review, and rewrite programs, using workflow chart and diagram, and applying knowledge of algorithms and Data Structures.
  • Programmed  numerous commits on Game Logic , Blueprints , Slates and Widgets.
  • Langues Used are C++, Java and DirectX With Unreal Engine 4.

game developer

  • Created PHP backend for realtime multiplayer statistics tracking.
  • Inegrated MYSQL database into game backend for tracking users, scores, actions, and system logs.
  • Implemented UI and game mechanics for displaying backend data.
  • Participated in daily meetings to plan, coordinate, and review everyone’s work.