3d generalist
- Demonstrated the functionality of products by showing the functions in a 3D animation
- Modeled objects from reference in Maya
- Composited, Modeled, and animated an incident recreation used in a court case
3d generalist
- Create 3D art (concepting, modeling, texturing, rigging, animating)
- Game Design
- Design levels
- Create professional, comprehensible contracts that were mutually beneficial for both the client and I
- Design user interfaces
3d generalist
- Utilize external .dll files in Unity3D to streamline application development
- Design and implement immersive and comprehensive UI
- 2D/3D asset creation
- Balance and adjust gameplay experiences
3d generalist
- C# programming interactions for virtual reality and applications in Unity3D
- Utilize external .dll files in Unity3D to streamline application development
- Rig/Animate 2D/3D characters and props
- Design and implement immersive and comprehensive UI
- 2D/3D asset creation
- Balance and adjust gameplay experiences
- Create and adjust shaders in Unity3d
3d generalist
- Create 3D art (concepting, modeling, texturing, rigging, animating).
- Design levels.
- Manage my time to meet deadlines and keep clients up to date.
- Create professional, comprehensible contracts that were mutually beneficial for both the client and I.
- Design user interfaces.
3d generalist
- Used forensics medical and police reports to reconstruct injuries, victims, vehicle damage, and remodel site of incident
- Convert real scenes and objects to animated objects through modeling, texturing, based on photographic reference
- Look developed, textured and shaded vehicle materials and lights
- Assisted in architectural and vegetation modeling in Maya and Speed Tree
- Final treatment of VRay renders in compositing with After Effects
3d generalist
- Create 3D models with texture and import them to Unity 3D (Game engine).
- Lighting and rendering.
- Graphic Design.
- Exhibited and worked on 5 AR/VR commercial products at AWE California