de29f010-2dc0-44bb-894e-19f5e69af482

Andrew Smith


287 Custer Street, Hopewell, PA 00000

andrew_smith@example.com

(000) 000-0000

Professional Summary

A childhood dream coming true. I have always been passionate about 3D visualization and designing. I immersed my self in the field since I was just 9 years old. The day I saw Shrek I thought this is what I want to do when I grow up. Nothing makes more happier than my clients facial expressions after putting in the hours and effort to create high quality images for them or just sitting and learning to develop my methodology and sharpen my skills (life after all is about growing and become better than who we were the day before). 

Employment history

3D artist, Parker, Durgan and Flatley. Conntown, Tennessee
Dec. 2019 – Present
  • Realization of Showcasing stands after working with the team to come up with ideas and concepts
  • Creating animations for advertising
  • Content creation and social accounts management
  • Absorb the team’s experience all while sharing mine

3D artist, Erdman-Stanton. Lake Dougfort, Wyoming
Sep. 2014 – Present
  • Architectural visualization 
  • Product Visualization 
  • Level creation for games
  • Modeling and texturing assets for games 
  • Creating short animations

Founder of the start-up, Wolf LLC. South Shay, Texas
Feb. 2018 – Present
  • Acquiring clients through : 
    • Door to door sales 
    • Advertising on social media 
    • Calling and emailing businesses
  • Managing social accounts : 
    • Creating and sharing content for clients
    • Building / fixing / ranking websites and landing pages 
    • Coming up with creative ways to keep the audience engaged 
    •  Holding meetings with clients to discuss : obstacles, solutions, ways to grow and try to agree on a road map
  • Paid advertising on social media including : 
    • writing or delegating the Ad copy 
    • creating or delegating the Ad creative 
    • collecting enough information to target the right audience and potential customers
  • Fields of expertise : 
    • Restaurants 
    • Real estate 
    • Clothing stores (men,women,kids) 
    • Satellite installation 
    • E-Commerce 

English Teacher, Wyman-Moore. West Paulinehaven, Nevada
Apr. 2018 – Jul. 2018
teaching English to kids as a foreign language to help them improve and score better grades in school.
  • Trouble shooting problems and coming up with creative solutions 

Education

North Schmitt Academy, West Colletteborough, Colorado
J.D., English and literature, Present

Eastern Beahan, Minberg, Idaho
Certificate of completion, Social Media Marketing Services and Principles, Apr. 2018

Skills

Photoshop

Sketchup

Vray, Corona, Fstorm

Interior Design

3DS Max

Blender

3D modeling

Texturing and Lightening

Adobe Illustrator

HTMP, CSS , Bootstrap

45cb122f-6f9b-4f45-8020-ed7300d63fc7

Andrew Smith


287 Custer Street, Hopewell, PA 00000

andrew_smith@example.com

(000) 000-0000

Professional Summary

  • 8+ years’ experience in game development, building character assets using Maya, ZBrush,
    Substance Designer/Painter, Photoshop, and other programs and tools.
  • Strong asset sculpting and modeling, texturing and painting skills.
  • Expert-level understanding of human and creature anatomy, form, shape language, and
    silhouette.
  • Deep, successful experience leading a team of artists.
  • Very good working knowledge with game engines like Unreal Engine, Unity3D.
  • Assist in solving technical problems to ensure smooth, consistent game-play.
  • Efficient communication with producers and artists in order to adhere to scheduled deadlines.
  • Vast experience collaborating with other leads, artists, and the Art Director in developing a distinct and consistent modeling and texturing style for environment assets.
  • Proven problem-solving and prototyping abilities.
  • Excellent eye for light, shade, color, and detail in crafting assets.
  • Self-motivated, creative, imaginative, and proactive working style.
  • A strong passion for developing and playing games.
  • Assist in solving technical problems to ensure smooth, consistent game-play.
  • Self-motivated, creative, imaginative, and proactive working style.

Employment history

Senior 3D Artist, Leffler Group. Greggborough, Rhode Island
Jan. 2019 – Present
Working on various positions Like  3d Character art,  3d Environment and Props art, In-game UI art.
  • VFX and video composition art.
  • In-game development building character and environment assets using Maya, ZBrush, Substance Designer/Painter, Photoshop, and other programs and tools.
  • Extraordinary asset sculpting and modeling, Texturing, skills.
  • Expert-level understanding of human and creature anatomy, form, shape language, and silhouette 
  • Successful experience leading a team of artists 
  • Dynamic, excellent communicator, big-picture minded and a model team-player 
  • Handling all the artistic and technical fields of the entire game creation process with the best optimization for the mobile game platform. 
  • Experience lighting environments and architecture
  • Maintain our high standards of quality while working within design constraints and balancing performance issues. 
  • Assist in solving technical problems to ensure smooth, consistent game-play. 

Senior 3D Artist, Kunze, McKenzie and Halvorson. West Nichellechester, Utah
Jun. 2014 – Nov. 2015
  • Worked as asset sculpting and modeling, texturing and painting, rigging, lighting and rendering artist.
  • Strong foundation in and understanding of light, color, shading, and style.
  • Maintain our high standards of quality while working within design constraints and balancing performance issues.
  • Assist in solving technical problems to ensure smooth, consistent game-play.
  • Efficient communicating skill with producers and artists in order to adhere to scheduled deadlines.
  • Worked as a senior 3d Artist.
  • Worked as a Character.
  • Environment and Props artist
  • Modeling, Texturing, Lighting and Rendering artist.
  • For Games and Apps on various platforms like IOS, Android and
consoles.

Lead 3D Artist, Marks and Sons. Conroymouth, Kansas
Oct. 2012 – Nov. 2012
  • Worked as a Lead Modeling, Texturing , Lighting and Rendering,
  • Real flow fluid VFX artist
  • For Games and Apps.
  • For Products visualizations and trailer videos.

3D Artist, Kautzer LLC. East Lannymouth, Minnesota
Jul. 2011 – Aug. 2011
Worked as 3D Artist for mobile Games as Modeling, Texturing ,
Lighting and Rendering artist for Games & Products visualization.

Education

Southern Greenfelder Institute, South Chongtown, Connecticut
Diploma In 3D Art and Graphic design., Diploma, Apr. 2010

Eastern Tromp Institute, Port Juliana, Maryland
Diploma in Mechanical Engineering, Mechanical Engineering, Jan. 2004

Skills

Unity 3D

After Effects

Substance designer

Substance Painter

Photoshop

Z-Brush

Maya

3D ENVIRONMENT ARTIST

3D CHARACTER ARTIST

Senior 3D Artist

3d artist

  • Creating game characters and assets

senior 3d artist

  •  Model and Texture 3D Environments Based on concept arts and designs.
  • Model and Texture 3D low poly Game ready Assets with highest quality.
  • Communicate with Technical Artists about creating shaders and scripts to achieve better Graphics and quality.
  • Level design for mobile games.

3d artist

  • Architectural visualization 
  • Product Visualization 
  • Level creation for games
  • Modeling and texturing assets for games 
  • Creating short animations

3d artist

  • Conceptualized and re-imagined dated designs of previous 3D models into newer, more robust designs from the ground up while staying true to the spirit of the original concept.
  • Optimized the game for web deployment. 
  • Created new UI of the game. 
  • Game testing. 

3d artist

  • I am a 3D artist , Experienced in Modelling , texturing , Lighting , Rigging and Animation field . 
  • I like to make detailed inorganic Hard surface Models most , I do Product Modeling , Background modeling , Vehicle modeling  , semi realistic Characters ,etc. 
  • I make Models in the best and Clean loop flow .
  • Research current trends and new technologies, such as printing production techniques, computer software, and design trends.

3d artist

  • Modeling the product from  reference images  and CADD data  to retopology
  • Integrating and developing 3D images and models into Interactive Application for multiple platforms.
  • Developing include AR ( Augumented Reality ) and VR ( Virtual Reality ) Interaction.
  • Automobile products to show 3D Visualizationand real time interaction.

3d artist

  • Build and Setup of 3D lighting for television production.
  • Share knowledge with fellow colleagues on building the perfect lighting.
  • Named key lighter for sets.
  • Assist in 3D modeling and animation.
  • Complete assignments way ahead of deadline.

3d artist / architectural visualizer

  •  Create realistic walkthroughs and still 3d graphics for Exterior and Interior. 
  •  Create various 3d models using AutoCAD drawings, Sketch up and 3Ds Max. 
  •  Produce photo realistic high quality renderings using 3Ds max VRAY, Lumion and Adobe programs such as Photoshop. 
  •  Creating tiling textures using Photoshop. 
  •  Dealing with clients for various projects descriptions. 
  •  Ensuring that all product is compliant with company standards. 
  •  Working with teams for 3D data creation of various projects. 

3d artist

  • Lead the surveying process of the waterfront area surrounding George Brown’s Waterfront Campus via satellite imaging, visual cross referencing and physical surveying of the area. This process ensured the scale and accuracy of Waterfront’s prototype. 
  • Responsible for the creation, setup, and importation of 3D modular environment assets to fill the existing world, as well as developing a significant portion of the external environment  through level design and environmental asset placement.
  • Virtual Reality 
  • Augmented Reality

3d artist

  • Worked on an entire level of the game from highpoly modeling to engine setup. 
  • Modeling of various character gears (ex: Weapons, Chest Armour etc).
  • Modeling and texturing of various assets for both cinematic and in game.
  • e-learning  

3d artist, game designer, game tester

  • Made rules and powerups of the game. 
  • Level Designing. 
  • Rigging and animating the characters (worm and fishes). 
  • Modeling and texturing of background props. 
  • Game Testing. 

3d senior artist , level designer

  • Model and Texture 3D Environments Based on concept arts and designs.
  • Communicate with 3D and Concept Artists about their responsibilities.
  • Communicate with Technical programmers about creating tools, shaders and scripts to achieve better Graphics and quality.
  •  Level design
  • Create Lighting and Effects for environments
  • Create, Light and Render cut scenes  

3d artist

  • Developed illustrative designs using customer specifications and company standards.
  • Improved quality processes for increased efficiency and effectiveness. 
  • Responsible for creating 3D models from 2D concepts.
  • Responsible for the establishment of art direction and style of assets.

junior 3d artist

  • Working as a Junior 3D Artist for almost 2 Years.
  • Started working as a Modelling Artist and  was soon taught Texturing ( VRAY ) 
  • Now working as both modelling and texturing artist
  • Interpret reference images to create product and furniture models.
  • Texture the model exactly same as RPI.
  • Follow design guidelines, asset naming conventions, and other technical constraints.
  • Working on different projects like Mesh Optimization and UVW Unwrapping a model.

senior 3d artist

  • Leading the Elevation Team.
  • Responsible for making Architectural 3D Models.
  • In depth analysis of the AutoCAD files sent by the client for making 3D models.
  • Part of Research Team, operating for making product more user friendly. 

3d artist

  • Creating realistic and stylised game characters and assets
  • Hi-poly
  • Low-poly
  • Texturing

3d artist ,interior designer

  • Advise client on interior design factors such as space planning, layout and utilization of furnishings or equipment, and color coordination.Create designs, concepts, and esthetic design concepts.
  •  Designing, Sketching, 3d modeling and rendering of decorated interior and exterior spaces in order to illustrate various event ideas. 
  •  Generating 3d Animations of interior exterior spaces for presentations. 
  • Tools and softwares experience: Cinema 4D + Octane render , Rhinoceros 6.0, Lumion 9.0, Adobe Illustrator, Adobe Photoshop.

senior 3d artist

  • Worked as asset sculpting and modeling, texturing and painting, rigging, lighting and rendering artist.
  • Strong foundation in and understanding of light, color, shading, and style.
  • Maintain our high standards of quality while working within design constraints and balancing performance issues.
  • Assist in solving technical problems to ensure smooth, consistent game-play.
  • Efficient communicating skill with producers and artists in order to adhere to scheduled deadlines.
  • Worked as a senior 3d Artist.
  • Worked as a Character.

3d artist, 3d character artist

  • Designed and modeled various environment and character assets, ensuring that all projects were completed in a timely manner.
  • Illustrated game assets, textured objects
  • Character design
  • Good knowledge of human anatomy that helps me create characters human or creatures

3d artist

  • Designing, Sketching, 3d modelling and rendering of decorated interior and exterior spaces in order to illustrate various event ideas.
  • Generate 3d Animations of interior exterior spaces for presentations.
  • Assist in solving technical problems to ensure smooth, consistent game-play. 
  • Design and build Demos, renders and posters.

3d artist

  • Conceptualized, modeled, textured and optimized 3D models for a top down strategy game in the Unity engine during a crunch period which led to the successful reaching of the early-access milestone date. 
  • Maintained an open dialog with other wings of the team to receive their input on design and direction on models, as well as to ensure technical requirements were met.
  • Ensured the development team was able to receive and setup models accurately on their client side by creating and providing a set-up guide.
  • Maintain our high standards of quality while working within design constraints and balancing performance issues. 

senior 3d artist

  • Design AR/VR Applications in various categories.
  • Model, Sculpt and texture game ready 3D Environments.
  • Optimize 3D models and Levels for better performance on target platform.
  • Gather and collect references to feed the concept artists.
  • Model, Sculpt and texture 3D props base on references and concept arts.
  • Level art design using game engines (Unity/UE4).
  • Light, Effects and post process the game/App environments.

3d artist

  • Mentored asset team in Virtual reality project for hamley, s 
  • Took guest lecture, s on game art and 3d in pearl academy 
  • Took lectures on game art at frameboxx animation and visual effect 
  • Experience lighting environments and architecture

senior 3d artist

  • VFX and video composition art.
  • In-game development building character and environment assets using Maya, ZBrush, Substance Designer/Painter, Photoshop, and other programs and tools.
  • Extraordinary asset sculpting and modeling, Texturing, skills.
  • Expert-level understanding of human and creature anatomy, form, shape language, and silhouette 
  • Successful experience leading a team of artists 
  • Dynamic, excellent communicator, big-picture minded and a model team-player 
  • Handling all the artistic and technical fields of the entire game creation process with the best optimization for the mobile game platform. 

3d artist

  • Realization of Showcasing stands after working with the team to come up with ideas and concepts
  • Creating animations for advertising
  • Content creation and social accounts management
  • Absorb the team’s experience all while sharing mine